Portfolio
‘Trivial Pursuit’ Game play
During my time on this project I was responsible for engineering recording session, speech editing and processing to balance the monologue with the sound effects and music.
I also provided additional sound effects for text banners, fireworks and player icons as well as the sound design for EA Trivial pursuit button at the start of this movie
‘Zubo’ Battle move animations
My roles on this project included the creation, balancing and integration of sound effects and emotes for the in game battle animations for this Nintendo DS rhythm based action title.
‘Boxed’ Animation
For this short animation I was responsible for all aspects of the sound desing and music editing.
I tried to emphasise the schizophrenia tension within the narrative by exploiting sounds that are convetionally considered agitating. Such sounds include the police siren, construction work and the white noise from the TV.
In contrast with this, I used the low humming of the fridge in the flat to reinfore the isolation of the main character in the flat. Through the use of the music I alluded to the mental decline of the character from isoloated to his final delusion